|[.I.N.A.]|
Indonesia Begone Clan
Indonesia Begone Clan
Owner :
SudiKenpachi : http://www.nplay.com/profile/SudiKenpachi
Rules:
- Have respect in all clan.
- Respect your seniors and other members.
- No discrimination.
- No cheating, Glitching, or Hacking.
- No spaming.
- No mulity claning.
- DO NOT Organize any Clan Battles without me knowing.
- Be serious and stay loyal to our clan.
How you can join:
- Nplay Profile Link:
- Age:
- Gender:
- Country:
- Best weapon:
- Best map:
- How long have you been playing BeGone ?
- Will you be loyal to this clan ?
Senior Trainee
Point : 500 kill
Private
Point : 1.500 kill
Corporal
Point : 3.000 kill
Sergeant
Point : 5.000 kill
Captain
Point : 10.000 kill
Colonel
Point : 20.000 kill
General
Point : 50.000 kill
Comander
Point : 100.000 kill
Master
Point : 500.000 kill
Legend
Point : 1.000.000 kill
Member List :
- http://www.nplay.com/profile/SudiKenpachi
- http://www.nplay.com/profile/siloerhood
- http://www.nplay.com/profile/FAMY4EVER
- http://www.nplay.com/profile/arna1000
- http://www.nplay.com/profile/RAYHANDS
- http://www.nplay.com/profile/prya2020
- http://www.nplay.com/profile/kalong
- http://www.nplay.com/profile/Markio
- http://www.nplay.com/profile/mazid
- http://www.nplay.com/profile/Nurwahyu
- http://www.nplay.com/profile/samsul
- http://www.nplay.com/profile/shc
- http://www.nplay.com/profile/IHAVEACCIDENTLY
- http://www.nplay.com/profile/miqbalkurnia
- http://www.nplay.com/profile/VeinZEBULVX9
- http://www.nplay.com/profile/MXIXEX
- http://www.nplay.com/profile/ALIZA
- http://www.nplay.com/profile/susanaviana
- http://www.nplay.com/profile/AdyETOP
- http://www.nplay.com/profile/devastador1
- http://www.nplay.com/profile/p2398656
- http://www.nplay.com/profile/RIDS
- http://www.nplay.com/profile/Madeon
- http://www.nplay.com/profile/CallofDuty2013
- http://www.nplay.com/profile/DjnetoSniperBr
- http://www.nplay.com/profile/Baridor
- http://www.nplay.com/profile/abomition
- http://www.nplay.com/profile/Kushina
- http://www.nplay.com/profile/Xtiial
- http://www.nplay.com/profile/Hitman669
NPlay BeGone
PRIMARY
MP5

The MP5 offers a high rate of fire along with decent damage, accuracy, and recoil, combined. This combination is what makes this weapon a good all-round weapon, and can compete in practically any situation, be it close range, medium range, and even medium to long ranges, if put in skilled hands.
- This gun is very deadly when the move "Bunny Hop" is executed, for its quick damaging shots go well with the bunny hop.
- Because of the high fire rate, enemies can be dispatched quickly. Players who aim well can even kill two enemies with the same clip.
- The MP5 isn't very good at firing outside of accuracy mode, so players are advised to use accuracy mode unless the fighting is done at close range.
- Stay behind players with M1014 (Shotgun) and M249 SAW and in front of players with M4A1 and M110.
- MP5 is tied with the M4A1 as the hardest weapon to counter, but there are a few ways. Stand very far away from the person with the MP5 and use M4A1 or M110; the MP5 is weaker than those two weapons at long range.
- The MP5 has the highest Fire Rate, Reserve Capacity, and Movement Speed of all current Primary Weapons.
- The MP5 placed first out of a non-weighted average of all current Primary Weapons (click to see Non-weighted Average).
M4A1

The M4A1 is an overall strong weapon and is disputably the best all-rounder weapon. It is similar to the MP5; the most significant differences are better range, damage, and accuracy, but lower rate of fire and smaller clip size.
- M4A1 is a great weapon in medium and long range, but at close range, the MP5 is a better choice. Therefore, the M4A1 is a good weapon in maps such as Crane, but not as good in maps such as Warehouse.
- The M4A1 is a good weapon against players with the M110, since the player can aim at the snipers from a distance and kill them with a few quick shots without much difficulty.
- If you are playing in Timbertown and camping on the SWAT house, the M4A1 is great, especially in duels and sabotage mode.
- The M4A1's Iron Sight is unique.
- The Iron Sight can be detached and attached.
- Like other weapons,the M4A1's recoil is lower in third person.It can clearly be seen by using crosshair as 'Stay' and using third person.
M110
The M110 is a semi-automatic designated marksman rifle, dealing a high damage per shot and excels in long range. The close range capability of this weapon is pitiful, for it is very difficult to hit people at close range and is strongly advised to avoid these situations.
The starting iron sights on the weapon are tedious. The iron sights take away most of your peripheral vision and make accurate shots difficult due to the very thick front sights.
- Don't aim until you see your enemy. When you see them, aim and fire. It is a useful trick to kill through foliage, look through the scope for any movement, and fire at it rapidly, before the potential target can escape.
- If you have good aim, equip explosive ammunition for one-shot kills (to the head).
- When playing in mid-short range (Warehouse , Tower ), ACOG Scope is probably the best, and Zoom x6 Scope in mid-long range (Crane or Pipeline). Timbertown is a mix of all three, making it difficult to have a clear choice.
- Move a lot and be close to players with M110; it is hard to hit with it if you do so.
- The M110 leads in damage in all areas of Firearms.
- The Iron Sight can be detached and attached.
- Equipping the Explosive Ammo will allow 1-shot kills with a headshot, even with the Suppressor. It makes M110 the only weapon able to kill enemies with one shot even when using suppresor.
M1014
The M1014 has an exceptionally low cost, the lowest being the grenade. This weapon has a downside of exceptionally high recoil per shot, but is not a serious one if used correctly (i.e. close quarters). Even though it is no longer stated, the M1014 has 14 pellets and 1 pellet deals the specified damage (1 pellet = 24/10/8 damage, 2 pellets = 48/20/16 damage, and so on).
The M1014 is the most lethal primary weapon at close ranges. If all pellets hit, it is guaranteed to be an instant kill.
- Since the weapon is most effective at close range, try to close the gap between you and your target when attacking. Don't worry about accuracy - it's a shotgun, after all.
- If you don't feel confident about running up to your opponent to close range, you may zoom in and start shooting continuously. You may end up killing the enemy, or inflicting enough damage to him/her for one of your teammates to finish him/her off. This works best with third person and the "Stay" Crosshair .
- This weapon is paradise in Warehouse especially if your enemy tactics are too go into the maze.
- Due to its high recoil try to act fast with this gun.
- Avoid the Suppressor because it greatly reduces the damage of the shotgun.
- Using the Suppressor with the M1014 will take 56 damage off every hit. Best to avoid it.
- The M1014 has the highest recoil of all Firearms.
M249
The M249 SAW holds 86 rounds per magazine and is fully capable to take out groups of enemies if in skilled hands. It is also a good suppressing weapon for its very large magazine and commendable power. The slower rate of fire will not drain ammo as quick as other firearms. The addition of the high recoil is a vast balancing factor, but can be eased by equipping a recoil pad and/or suppressor, helping you to stay on target.
The default iron sights on this weapon are not the greatest, for it covers a large portion of the screen. But the front and back sights are not as thick as the other weapons such as theM110 and M9A1.
The speed at which it is holstered and equipped is very slow, leaving you at a speed disadvantage against other players. The pace at which your character moves at is also crippling, making it much more difficult to escape dangerous situations such as incoming grenades, or a large group of enemies.
The M249 SAW is support weapon, dealing a high damage per shot balanced out by the high recoil and the slow fire rate.
- Don't reload often; you have 86 bullets in your magazine and it takes 4 seconds to reload.
- Keep distance since M249 SAW is weak in long range.
- Try jumping a lot, since the player is unable to aim.
- If you are low on health, try running into foliage or into the maze (Warehouse), as your enemy is slow with this weapon.
- The M249 SAW Iron Sight is similar to the MP5 Iron Sight.
- The M249 SAW leads in most ammo.
- The M249 SAW is last in Reload Time
SECONDARY
M9A1
The M9A1 is the default sidearm for all players. It replaced the MP7 as the default sidearm in v1.7.2.6.The M9A1 boasts considerable power in short to medium range along with a decent fire-rate, at which you can fire as fast as you can click. The M9A1 can also become a small sniper rifle to fight in long range with the correct attachments. It is worth noting that the default iron sights are tedious, for the front sight is thick, making it difficult to make accurate shots at medium to long ranges. Furthermore, the suppressor obstructs the front of the weapon, making it impossible to see through the iron sight if the suppressor is used.
- Try to buy the Reflex Sight, Holographic Sight, or Laser Sight if you plan on using this firearm because the Iron Sight is terrible for medium to long range while zoomed.Try to fire in rapid bursts when in close combat.
- The Suppressor will block the Iron Sight's view when both are equipped on the M9A1.
- Buy the Zoom x4 Scope if you plan to snipe.
- The Zoom x4 Scope should be avoided for close-encounters as you lose all peripheral vision, as well as effectiveness in close quarters.
- Despite being a semi-automatic firearm, the M9A1 has a decent fire rate.
- The Zoom x4 Scope is only available to the M9A1.
- The default Iron Sight is unique on the M9A1.
- When you kill someone with using silencered M9A1,the achievment 'Hitman' unlocks,its a possible reference to the Hitman series.When you kill 2 or more enemies with silencered M9A1,the achievment 'James Bond' unlocks,Its an obviously reference to the film series 'James Bond 007' and its main protagonist 'James Bond'.
MP7
MP7 was the first secondary weapon released in BeGone. It was released August 14, 2012 in version v1.7.1.9. It was replaced as the default secondary weapon by theM9A1.
The MP7 has low damage and a small magazine size than most other weapons, but mostly makes up for it with it being the fastest firing weapon in the game.It is also recommended that you attach a sight to this weapon, for the iron sights are thick, making it more difficult to make accurate shots.
- The MP7 is a great sniping weapon due to its low recoil.
- The MP7 Iron Sight is terrible for zoom so try to buy any of the 3 Optics (ACOG Scope, Holographic Sight, or Reflex Sight).
- The Suppressor is a great addition to the MP7.
- The MP7 has very low damage compared to Primary Weapons. It is not meant to replace the Primary Weapon.
TACTICAL
M67 (Grenade)
The M67 (Grenade) (commonly abbreviated as nade) is the only weapon to currently inhabit the tactical weapon slot, and is the only grenade type in Begone.
It is a strong weapon for countering campers and people behind walls or on top of buildings due to its bouncing capabilities. It can also be useful at mass-damaging a group of enemies moving together. Killing an enemy with a grenade gives the player a cash award of $900. When throwing a grenade it shows a line behind it representing your team; Green for militia and blue for SWAT.
Grenades can be equipped by pressing the number 4 key (or the key set for Tactical in the Controls menu). After equipped, press the left hand mouse button to throw the grenade.
- When zooming in with the M67, the player loses the crosshair. Despite having a Zoom Power of 70, there is little different between M67 zoomed and unzoomed.
- Grenades, like other weapons, do not deal damage to players of the same team as the thrower.
- It cannot be restocked at an Ammunition Crate.
- Nearby grenades make a beeping sound.
Werehaouse
It features two well balanced sides. Each side of the map has a large, empty spawning area. The left side of the image shows the Militia spawn area (sometimes referred to as bases), and the right side shows the SWAT spawn area. On each side in the back of the spawning area are ladders which can be used to reach the balcony. From the balcony, players can see most of the map; though there are blind spots (i.e. behind crates). These balconies have two boxes on top in the color of the team whose spawning side they are in, which can be used as covers. Players on the balcony can be vulnerable even from below, as there are cracks in the middle where enemies can shoot and throw grenades through.
Warehouse is the third map to be added to BeGone. It is named because the map is located in a Warehouse, plus the fact that there's crates scattered over the map.
It features two well balanced sides. Each side of the map has a large, empty spawning area. The left side of the image shows the Militia spawn area (sometimes referred to as bases), and the right side shows the SWAT spawn area. On each side in the back of the spawning area are ladders which can be used to reach the balcony. From the balcony, players can see most of the map; though there are blind spots (i.e. behind crates). These balconies have two boxes on top in the color of the team whose spawning side they are in, which can be used as covers. Players on the balcony can be vulnerable even from below, as there are cracks in the middle where enemies can shoot and throw grenades through.
The middle of the map features a maze of crates, for close combat-adrenaline filled matches. Over the maze is a platform which connects both sides of the map together. In the center of the platform is the only Ammunition Crateavailable in Warehouse, but players should note that the center of the bridge is exposed to fire from all sides. The bridge has some cover though, with two team-colored boxes on either side of the platform. This is the only map available in BeGone Guerra.
Courtyard


Courtyard is the fifth map of BeGone, as well as the smallest map. It received its name from polls on both Facebook and the BeGone Brotherhood (the old forum). Elimination mode is currently the only game mode on Courtyard. Courtyard has fast-paced rounds due to its map size.
Tower
Tower is the second map to be added to BeGone. It is named after the tall, climbable Tower near the SWAT base.
The image is slightly outdated - if you have a more recent version, feel free to upload it!
The SWAT team spawns in the bottom right section of the image on the map, and the Militia team spawns in the building in the top left-center.
Tower, being a mid-sized map with varying degrees of openness, features a wide range of strategies. Players can go to higher grounds and take out their opponents from above, or they can storm the enemy base from down below. Tower's long stretches make for great ambushes - audio is only audible from a close distance.
There's an Ammunition Crate in a small house on the left side of the map. There's also another smaller house below that, in the bottom left corner of the map which can be used to cover the stretch from Militia's base to the bottom side of the map. Combined with cover from the roof, this can effectively cut off enemy ammunition supply.
Timbertown
There are two Ammunition Crates, one in the cabin at the SWAT base and one under the platform in the middle of the map.
Timbertown is the sixth and latest map in BeGone. It was released on May 14, 2012 in v1.6.6. The map was created by Max A.V.
There are two Ammunition Crates, one in the cabin at the SWAT base and one under the platform in the middle of the map.
Crane
Crane is the first map of BeGone. It is not perfectly clear why Crane was given its name - either it was named after the 'crane-like' structure on top of the pillars near the SWAT base, or the fallen crane near the first ammo cache (the one near the silo). Crane is a large, open map and focuses on mid to long range combat, although close quarter battles do frequently occur in both buildings.
Pipeline
Pipeline is the fourth map to be added to BeGone. Its name is derived from the pipeline that runs straight through the map, separating the two teams. The Militia spawn is located at the top of the shown picture, and the SWAT spawn is located in the little valley at the bottom of the map.
It is currently one of three maps to feature the Sabotage game mode.

































